This week, I’ve been working on the coping card deck mechanics—getting the cards to stack just right, tweaking animations, and making interactions feel smooth.
The project is a coping card deck builder (with an AR twist), being created in collaboration with De Montfort University and Menphys, a charity dedicated to supporting individuals with disabilities. The game is designed to be both engaging and meaningful, blending gameplay with tools for personal growth.
On the AR side, I’ve been improving my AR library with better object placement and playing around with some new Synty placeholder models and animations. They’re not final, but they give a good sense of how the game will feel.
Biggest challenge? Juggling multiple card decks and some complex event management that I have going on.

Here’s a #screeshotsaturday preview: an interactive AR character model in action! Let me know what you think – always up for feedback.


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